LEGION Simulator Help

Defining Events

The following procedures show you how to set up events for each track in your Timeline. Note that some tracks can hold more than one event, for example the Maps track enables you to save maps and clear maps along the same track.

All procedures assume that you have already added the relevant type of track to the Timeline (see Adding Tracks to the Timeline ) and set all the necessary properties.

Events can be ‘instantaneous’ (lasting one time-step) or ‘ranged’ (having a longer duration). Instantaneous events are represented by icons on the Timeline; ranged events are represented by solid horizontal bars of colour.

Note: When placing events, check the red ToolTip for the exact time as you place your cursor along the Time-track.